portfolio

peter sikking has designed for google, nokia, metapolator, o2, bmw,
		       ezeep the linux foundation and unusuals as well as vodafone, GIMP and sprint as well as vodafone, GIMP and sprint further clients include searchmetrics, gettings, refined labs,
		       relevantive, brainloop, drivenow, vbb, bsi and ask industries

The curious kind? Just want to have quick browse? This selection gives you a glimpse of Peter’s customers and work. m+mi works, user interaction architects since 2003.

redefining the creative craft of font design, with global impact

overview

In 2014 Dave Crossland of Google fonts put together a team to realise Simon Egli’s vision for the future of font (family) design—as a professional web tool. The Metapolator project aims to significantly speed up font design, which is exceedingly needed in non‐latin type design.

Familiar with the work and reputation of Peter Sikking, Dave approached m+mi works to lead all interaction design work. Groundbreaking principles had to be embodied by the design; creative‐pro interaction and handling of complex font design projects had to be delivered in the web browser.

peter says

‘The design process I installed turned this into a true product development project. Working in the open in the community built a whole new dynamic between us, based on a free flow of information.

‘This project needed and allowed for deep exploration of UI for working with complexity—e.g. 9‑D spaces, hierarchical rule systems—in a clear and simple way. The resulting industry‐leading interaction wowed the global font design community.’

Metapolator was an open project with online collaboration, designed at m+mi works’ studio with collaboration sprints in: Zurich, Valencia, Nancy (F), Fürth (D) and Berlin.

‘Metapolator, an open web tool for making fonts, is an impressive new product that addresses the problems of traditional font design tools.’
UX and Design Weekly a collage of several nokia dual-SIM phone models, a phone showing
		       dual-SIM handling, our concept drawing specifying this handling,
		       the nokia logo and a glimpse of annotations from our concept drawings four nokia phones with hot-swap SIM slots, screenshot of dual-SIM
		       settings, a nokia qwerty keyboard dual-SIM phone, screenshot of dual-SIM
		       handling four nokia phones with hot-swap SIM slots, screenshot of dual-SIM
		       settings, a nokia qwerty keyboard dual-SIM phone, screenshot of dual-SIM
		       handling concept drawing showing click-through efficiency of our design,
		       nokia dual-SIM touch smartphone models, detail from concept drawing
		       showing messaging dual-SIM handling

making an impact on the daily lives of tens of millions

overview

When Nokia developed their series of dual‑SIM phones for the BRIC and developing countries, they asked us to be interaction design lead. The impact of multi‑SIM handling on the UI and engineering of a whole phone is massive; a naive approach by less‐experienced interaction architects could render the project impossible.

peter says

‘I structured all the UI work and designed the multi‑SIM UI patterns for the whole phone, securing project feasibility. I mentored Nokia designers and helped them solve the hairy design issues. The result is multi‑SIM handling that addresses users’ needs better than any other brand.’

Nokia dual‑SIM was designed at m+mi works’ studio, with collaboration sprints in Oulu (FIN), Copenhagen and Southwood (GB).

‘The times when we worked together have been the most successful in my career.’
Andrea Ketzer, director application + middleware SW, Nokia

Nokia dual‑SIM phones turned over a billion dollars in their first three months in the market. You can read much more about it in our blog.

a collage of screenshots of featured user business cards, film
		       playing gallery, professional search filtering results, film filtering
		       results, the unusuals logo and an impression of the explore section of the
		       dashboard page a professional's contacts overview, network button details,
		       details of starting to write a conversation message and of professional
		       search filtering a professional's contacts overview, network button details,
		       details of starting to write a conversation message and of professional
		       search filtering a professional's film gallery overview, impression of the communication
		       and tools sections of the dashboard page

a community for creative pros

overview

unusuals was a startup in Berlin that ran the online network for advertising film professionals.

For their relaunch they asked m+mi works to help them with heavy interaction design issues—e.g. visualising a global social network; or combining search, exploration, film world dynamics and much more in one single interface.

peter says

‘I put together a consulting package that fits the special needs of startups. I structured the UI process and with the unusuals crew built a sound basis to make the necessary feature‐priority choices. Working closely with the creative director, I solved UI design issues and helped them to realise their ambitions.’

unusuals were consulted at their office in Berlin.

You can read an extensive project rundown in our blog.

notorious GIMP, a reference for great interaction design? hell yeah, read on

overview

GIMP is the open‐source photo—and image—manipulation program. It is made for intense use and has more than a million users. In 2006, GIMP’s state was typical for a tool for creative pros: a glut of features and atrocious usability. It had become notorious in this regard.

The project leadership realised that something was really amiss with building what users asked for and what developers felt like. They reached out, via the pioneering openUsability initiative. After a series of conversations, they invited m+mi works to joint the project.

peter says

‘Over the course of eight years, I led all interaction design work, either working solo, or leading a small team. Being fully immersed in the project, contributions ranged from hands‑on solving detailed UI for developers—via (re‐)designing tools and modules, and specifying them—to architecting an overall UI revamp.

‘Online designer–developer collaboration was pioneered and refined. Industry‐leading paint and graphics tools were designed and shipped. Topics that were poisoning the community–developer relationship (single‐window interface, CMYK) were tackled through design, with results that wowed both parties.’

GIMP was an open project with online collaboration, designed at m+mi works’ studio with several associates, and collaboration sprints in: Montréal, Istanbul, Lyon (F), Essen (D), Wrocław (POL) and Berlin.

You can read much more about GIMP UI design in our blog.

GIMP has a UX team lead by Peter Sikking (of m+mi works) and they have been making steady progress in improving the UI. Honestly it’s pretty darn good now.’
Máirín Duffy, principal interaction designer, Red Hat, on opensource.com
‘Peter, thanks a lot for the work you have done for the GIMP. I have enjoyed learning about the thought processes behind usability work and it has broadened my view on these issues a lot.’
Simon Budig, GIMP developer
‘Thank you GIMP project and thank you Peter Sikking for your hard work.’
Christopher Bohman
‘Thanks for your work Peter, it has been instructive for me.’
Michael Muré, GIMP developer
‘Peter did everything he could to change the way things worked, and he did an admirable job.’
Jack Wallen, techrepublic.com
‘I have referred to the GUI specs at gui.gimp.org frequently, I will continue to do so, and thank Peter for all the work he has done.’
Michael Schumacher, GIMP community manager
‘As an avid GIMP user and a long‐time admirer of the improvements in the UI, thank you for all you have done.’
Nate Hoy
‘Your work on GIMP has been an eye‐opener for me. Watching you work in the open was very instructive and a rich source of inspiration. Thank you for all that generous sharing.’
yahvuu, GIMP contributor