portfolio

‘The times when we worked together have been the most successful in my career.’
Andrea Ketzer, director application + middleware SW, Nokia peter sikking has designed for google, nokia, metapolator, o2, bmw,
		       ezeep, glyphs, the linux foundation and unusuals as well as nightbalance, vodafone, GIMP and sprint as well as nightbalance, vodafone, GIMP and sprint further clients include searchmetrics, gettings, refined labs,
		       relevantive, brainloop, drivenow, vbb, bsi and ask industries

Since 2001 Peter Sikking has been designing interaction; creating new products, or revamping existing ones. Always the design lead, he worked solo, as team lead, or as consulting architect for large organisations.

Peter does not blink when large numbers are involved. Tens—or hundreds—of millions of users do not change the design challenges. A billion‐dollar turnover for a product of his design? —‘Cool.’

Below, a selection gives you a quick glimpse of his customers and work.

a collage of innovative curve handling, a bubble font design space,
		       peter working during a collaboration sprint in zurich, compact interaction
		       for extrapolating design spaces, the google and metapolator logos, and an
		       ideal triangular, extrapolating design space details of a bubble space, axes of a design space, point contstraints
		       interaction, four icon designs details of a bubble space, axes of a design space, point contstraints
		       interaction, four icon designs more innovative curve handling, a powerful 4-D design space
		       with eight master fonts, a dialog design to speed up kerning

redefining the creative craft of font design, with global impact

overview

In 2014 Dave Crossland of Google fonts put together a team to realise Simon Egli’s vision for the future of font (family) design—as a professional web tool. The Metapolator project aims to significantly speed up font design, which is exceedingly needed in non‐latin type design.

Familiar with the work and reputation of Peter Sikking, Dave approached m+mi works to lead all interaction design work. Groundbreaking principles had to be embodied by the design; creative‐pro interaction and handling of complex font design projects had to be delivered in the web browser.

Peter says

‘The design process I installed turned this into a true product development project. Working in the open in the community built a whole new dynamic between us, based on a free flow of information.

‘This project needed and allowed for deep exploration of UI for working with complexity—e.g. 9‑D spaces, hierarchical rule systems—in a clear and simple way. The resulting industry‐leading interaction wowed the global font design community.’

Metapolator was an open project with online collaboration, designed at m+mi works’ studio with collaboration sprints in: Zurich, Valencia, Nancy (F), Fürth (D) and Berlin.

‘Metapolator, an open web tool for making fonts, is an impressive new product that addresses the problems of traditional font design tools.’
UX and Design Weekly a collage of several nokia dual-SIM phone models, a phone showing
		       dual-SIM handling, a concept drawing specifying this handling,
		       the nokia logo and a glimpse of annotations from a concept drawings four nokia phones with hot-swap SIM slots, screenshot of dual-SIM
		       settings, a nokia qwerty keyboard dual-SIM phone, screenshot of dual-SIM
		       handling four nokia phones with hot-swap SIM slots, screenshot of dual-SIM
		       settings, a nokia qwerty keyboard dual-SIM phone, screenshot of dual-SIM
		       handling concept drawing showing click-through efficiency of the design,
		       nokia dual-SIM touch smartphone models, detail from a concept drawing
		       showing messaging dual-SIM handling

making an impact on the daily lives of tens of millions

overview

When Nokia developed their series of dual‑SIM phones for the BRIC and developing countries, they asked us to be interaction design lead. The impact of multi‑SIM handling on the UI and engineering of a whole phone is massive; a naive approach by less‐experienced interaction architects could render the project impossible.

Peter says

‘I structured all the UI work and designed the multi‑SIM UI patterns for the whole phone, securing project feasibility. I mentored Nokia designers and helped them solve the hairy design issues. The result is multi‑SIM handling that addresses users’ needs better than any other brand.’

Nokia dual‑SIM was designed at m+mi works’ studio, with collaboration sprints in Oulu (FIN), Copenhagen and Southwood (GB).

‘The times when we worked together have been the most successful in my career.’
Andrea Ketzer, director application + middleware SW, Nokia

Nokia dual‑SIM phones turned over a billion dollars in their first three months in the market. You can read much more about it in our blog.

a collage of the main screen in portrait and landscape orientation
		       with the rotors for exploring time-distance relations, a technical drawing
		       for the rotors, the screen for swift input of a run time for a distance details of the custom distance input, distance removal, kilometre
		       vs miles setting, custom race time switch details of the custom distance input, distance removal, kilometre
		       vs miles setting, custom race time switch cutout of the specification UI chart, with all navigation

the essence of apps meets the essence of design: simply works beautifully

overview

Peter has been designing mobile apps since 2002 and they can be found on half a billion mobiles. This one is special, because it is a personal app that was designed in the open. And that is why it is shown here.

The app is called ‘vorm’ and was designed for Chris Eidhof, developer extraordinaire and passionate runner. It is a race time predictor for serious runners, enabling them to raise their performance.

Peter says

‘Chris really dug the design process, how a structured process got the most out of our collaboration and how the collaboration clarified his vision and plans for the app on many levels.

‘With the app being so to‐the‐point (as they should be) and Chris such a kick‐ass developer, I took the opportunity to design truly enchanting interaction. That started with analysis of what makes touch UI such a joy, and resulted in custom rotors for the main interaction.’

vorm was designed at m+mi works’ studio, with collaboration sprints in Berlin.

a collage of the compact version print dialog showing the all-important
		       print preview, the linux foundation logo and paper dialog snippets used
		       during a creative exercise a file menu showing the novell just print menu item (skip the dialog),
		       three stages of print dialog growth—from compact to double-decker a file menu showing the novell just print menu item (skip the dialog),
		       three stages of print dialog growth—from compact to double-decker more snippets, a dialog panel showing advanced features UI configuration
		       and control, and part of a dialog layout specification

pure infrastructure: designing printing for every user

overview

openPrinting is Linux Foundation project that keeps printing working for all linux users. The vision is ‘printing that just works.’ Like all things infrastructure, that sounds like a matter of course, but in 2006 linux printing wasn’t working. As the world’s largest printer manufacturer said: ‘the state of these print dialogs is costing us money.’

Initial usability research by relevantive had shown that just on the user side, complexity already mushrooms uncontrollably. Established research and analysis did not work. So they called in m+mi works.

Peter says

‘This was my first experience with infrastructure; I learned how in many ways, it is in a league of its own. First lesson: structuring the design work is make or break for the whole project. I transformed a complexity of billions to a defined process involving seven distinct designs. I also added users’ needs to the mix, which seemed to have been a first for the printer and printing industries.

‘One final note: imitation is the sincerest form of flattery. It is cool to see our innovative designs turn up on other operating systems.’

openPrinting was an open project with online collaboration, designed at m+mi works’ studio with associate Kate Price, and collaboration sprints in: San Francisco, Siena, Tokyo, Montréal, Lexington (US) and Berlin.

You can read much more about openPrinting UI design in our blog.

a collage of screenshots of featured user business cards, film
		       playing gallery, professional search filtering results, film filtering
		       results, the unusuals logo and an impression of the explore section of the
		       dashboard page a professional's contacts overview, network button details,
		       details of starting to write a conversation message and of professional
		       search filtering a professional's contacts overview, network button details,
		       details of starting to write a conversation message and of professional
		       search filtering a professional's film gallery overview, impression of the communication
		       and tools sections of the dashboard page

a community for creative pros

overview

unusuals was a startup in Berlin that ran the online network for advertising film professionals.

For their relaunch they asked m+mi works to help them with heavy interaction design issues—e.g. visualising a global social network; or combining search, exploration, film world dynamics and much more in one single interface.

Peter says

‘I put together a consulting package that fits the special needs of startups. I structured the UI process and with the unusuals crew built a sound basis to make the necessary feature‐priority choices. Working closely with the creative director, I solved UI design issues and helped them to realise their ambitions.’

unusuals were consulted at their office in Berlin.

You can read an extensive project rundown in our blog.

a collage showing the breakthrough single-window interface, the GIMP
		       logo and an exploration of on-canvas brush outlines a scrolling-ribbon interface to switch the image to work on a scrolling-ribbon interface to switch the image to work on a dialog for advanced paint dynamics configuration, specification of
		       drag and drop zones in the layers dialog, and specifying sizing handles for
		       selection rectangles

notorious GIMP, a reference for great interaction design? hell yeah, read on

overview

GIMP is the open‐source photo—and image—manipulation program. It is made for intense use and has more than a million users. In 2006, GIMP’s state was typical for a tool for creative pros: a glut of features and atrocious usability. It had become notorious in this regard.

The project leadership realised that something was really amiss with building what users asked for and what developers felt like. They reached out, via the pioneering openUsability initiative. After a series of conversations, they invited m+mi works to joint the project.

Peter says

‘Over the course of eight years, I led all interaction design work, either working solo, or leading a small team. Being fully immersed in the project, contributions ranged from hands‑on solving detailed UI for developers—via (re‐)designing tools and modules, and specifying them—to architecting an overall UI revamp.

‘Online designer–developer collaboration was pioneered and refined. Industry‐leading paint and graphics tools were designed and shipped. Topics that were poisoning the community–developer relationship (single‐window interface, CMYK) were tackled through design, with results that wowed both parties.’

GIMP was an open project with online collaboration, designed at m+mi works’ studio with several associates, and collaboration sprints in: Montréal, Istanbul, Lyon (F), Essen (D), Wrocław (POL) and Berlin.

You can read much more about GIMP UI design in our blog.

GIMP has a UX team lead by Peter Sikking (of m+mi works) and they have been making steady progress in improving the UI. Honestly it’s pretty darn good now.’
Máirín Duffy, principal interaction designer, Red Hat, on opensource.com
‘Peter, thanks a lot for the work you have done for the GIMP. I have enjoyed learning about the thought processes behind usability work and it has broadened my view on these issues a lot.’
Simon Budig, GIMP developer
‘Thank you GIMP project and thank you Peter Sikking for your hard work.’
Christopher Bohman
‘Thanks for your work Peter, it has been instructive for me.’
Michael Muré, GIMP developer
‘Peter did everything he could to change the way things worked, and he did an admirable job.’
Jack Wallen, techrepublic.com
‘I have referred to the GUI specs at gui.gimp.org frequently, I will continue to do so, and thank Peter for all the work he has done.’
Michael Schumacher, GIMP community manager
‘As an avid GIMP user and a long‐time admirer of the improvements in the UI, thank you for all you have done.’
Nate Hoy
‘Your work on GIMP has been an eye‐opener for me. Watching you work in the open was very instructive and a rich source of inspiration. Thank you for all that generous sharing.’
yahvuu, GIMP contributor